In the first round of the competition, you’ll present and be critiqued by our panel of judges followed by a mentoring session. You’ll receive expert feedback on how to get investors and publishers interested. In a second round, you’ll pitch again but this time in front of a live audience and for a prize! It will take place on the Indie Stage on Saturday, June 1st at 5:30PM in person or on our stream. The winning pitch will walk away with a shiny trophy and $2,500!
Tyler is a programmer and director of PolyKnight Games. Tyler was a self-taught programmer, but got a B.S. in Software Engineering so he could “meet people in college to start an indie-studio.” When he isn’t selling his soul to the programming gods, he’s usually playing Dark Souls, Dragon’s Dogma, Shadow of the Colossus, reading Harlan Ellison, or listening to De La Soul.
Since its inception and our first release, Half-Life: Opposing Force, the talented developers at Gearbox Software have had the pleasure of creating video games for some of the most exciting and revered brands on the planet. The Gearbox Software team has also created original, owned and managed brands including the award winning, best-selling Brothers in Arms series and the record-setting, genre breaking Borderlands franchise.
An ambitious and enthusiastic programmer with 8 years industry experience. Completed highly successful iOS, Android and browser based game projects, undertaking all aspects of the software lifecycle from set up of a mobile department to releases on a large variety of platforms/app stores.
Experienced Game Programmer and avid games lover. History of work in the games industry. Engine experience with Unreal 3, Unreal 4, and Unity 2017. Most comfortable with C++ and C# programming languages.
Game developer with 20 years of director and management experience in creative media including games, music production, entertainment publications, public speaking, and non-profits.
Lead Designer on the original Scribblenauts video game from 5TH Cell. To date the franchise has sold over 13 million units and generated ~$200 million in revenue.
I take what I continue to learn and deploy vision through smart teamwork and actionable goals. I love the energy of working with others.
I love cultivating teams that pursue not only fun and innovation, but excellence – not by dictatorship, but by unlocking the best in everyone’s talents so that we have a result greater than the sum of our parts.
The DreamHack Staff reviews all of the game pitches submitted and considers them based on the materials entered. These materials will be reviewed ONLY by our most qualified DreamHack staff with game industry experience that applies. There are no entry fees.
You must be an independent developer to enter with minimal resources to complete the game (examples of this are small teams, minimal funding, etc.). You must have all the materials to present your game at your given time. The game must be your original work. You may enter only one title. If an individual, you must be at least 18 years old.
You will receive invaluable information on how to properly pitch your game and come prepared to a meeting. You’ll have the chance to win the title of “Best Game Pitch” (which investors and publishers will appreciate) and $2,500 USD in prize money with a trophy. Your game will be promoted on our site and social channels. Each team representing the game will receive 2 complimentary DreamHack 3-Day tickets to the event.
For any questions regarding the Game Pitch Championship, contact email@example.com