DreamHack
Interview with Method!
April 11, 2018



The Method raiding team was founded in 2005 by Scott "Sco" McMillan and it was the beginning of Method's success in the World of Warcraft PvE Scene. Not only have Method proved themselves superiour in raiding but with the launch of Mythic Dungeons, Method swiftly became the home of some of the world's top teams.

To expand Method's PvE dominance the latest MDI team will not only push forward in the Blizzard Mythich dungeon race but they will also join the raiding team. With the MDI Americas team coming to DreamHack Austin we took the opportunity to pick their brains about the new expansion, tactics and the future of MDI.

Follow their streams here!

 JDOTBMITTBITTSHAKIB



Everybody that is apart of Method has been amazing and it feels great  being associated with such cool people. It’s really been nothing but amazing opportunities since I joined them. I’ve always looked at Method as being the PvE representatives for raiding. With the release of the new M+ dungeon style in Legion, it feels great to have been chosen as a player in the NA method M+ team.






Method has always been a top tier group to look up to, and watching them expand has been interesting and exciting. Joining Method has provided an amazing sense of accomplishment, and has opened the door for plenty of other benefits and opportunities. Being a part of a team that I enjoy playing with and part of an organization to look up to is a great feeling.






Method has definitely been the gold standard in WoW for a long time, so getting the first DM from Sco and Sasha was kind of a “started from the bottom, now we here” moment. I won’t lie -- we’ve taken a little ribbing because Method is an EU organization first and foremost, and WoW is as tribal as any other game. But excellence knows no borders, and our time in Method has been fantastic.






From our perspective as Method management, it was a no-brainer to sign this team. While it’s true that our roots are based in the EU/UK, we have many fans in North America and we appreciate all of their support. We’ve been active in the NA brackets for PVP for several years now and it’s definitely exciting to be able to bring Method PVE content to those North American fans for the first time!





I feel like the response from the community has been very good. I don’t think anybody thought the first MDI would have such a big audience on twitch. Everybody seems to be hyped about the upcoming MDI.




There seems to be a positive response towards the MDI as it attracts all types of players and provides engaging content for multiple difficulties. Additionally, with a wide variety of teams it is easy to want multiple teams to succeed based on regions of the teams.




The community loves being given a reason to root for things, and the MDI gives them that. Some folks have complained that the MDI should select the top 32 teams regardless of region, but Blizzard knew what it was doing when it split the entrant pool into the NA, EU, APAC and China regions. Tapping into national pride is a great way to drive engagement, and I think the MDI is better off for it.

The team regularly streams and often does helpful guides and how-to-do for their followers!




I expect another MDI tournament late 2018, early 2019. With the expansion releasing probably around august/september, 2018 might be too early. I’m sure Blizzard will be giving people time to gear up their toons and learn the dungeons for a couple of months before starting the MDI. Probably going to have MDI 3 announced late 2018.




I do expect to see another MDI tournament in the late 2018 to showcase some of the new content and promote the new Esport. Assuming there is an MDI for the new expansion in 2018 it will most likely be late in the year to allow people to have time necessary for preparations.




You’d have to think that Blizzard plans to get the MDI synced up with Blizzcon eventually, so I wouldn’t be surprised to see another 2018 MDI that concludes at Blizzcon. The timing would be a bit awkward for BfA depending on when it releases as teams won’t have much time to learn new dungeons, especially since the tournament tends to take about two months start to finish. Even if BfA launches in late August, teams wouldn’t have much more than a few weeks on live servers to play through the new content.




You’d have to think that Blizzard plans to get the MDI synced up with Blizzcon eventually, so I wouldn’t be surprised to see another 2018 MDI that concludes at Blizzcon. The timing would be a bit awkward for BfA depending on when it releases as teams won’t have much time to learn new dungeons, especially since the tournament tends to take about two months start to finish. Even if BfA launches in late August, teams wouldn’t have much more than a few weeks on live servers to play through the new content.




Class wise, any class can complete any dungeons up to around 20-24 depending on the dungeon. The class variety narrows down a bit when you get to the top key levels where specific classes just can’t survive certain mechanics anymore.

Try to find a decent core of people that you can run with often, one of the main things that makes m+ hard is having to relearn the strats with different people every single time you go into a dungeon. Playing with the same people can also be a lot more enjoyable if you have a good group atmosphere.

Strategy wise, the best way to learn if you are just starting out would be to look up youtube videos or twitch streams of several top M+ runners to get a general idea of which mobs to pull so you don’t end up reaching the end with enemy forces missing. 






Regarding what classes to bring to a key, it is important to remember any class can compete at a decent level till low 20’s to the mid 20’s. Each class typically offers something unique to add to the group comp that could allow your run to be easier, so if you need something specific you should aim to get a class that fills that role. Finding a group of people that loves to run Mythic plus together should be your goal, and aim to improve upon strategies and group communication as you advance.




There are some great resources out there for people looking to jump into Mythic+. Streams are a great place to learn since you’ll hear the team’s comms and get a firsthand look at mechanics. Wowhead has started putting up class-specific guides written by some of the most veteran Mythic+ junkies out there. Some of the class Discord servers can be helpful as well.

The class selection in Mythic+ isn’t typically going to be an issue until you start doing keys in the 20+ range. If pushing keys isn’t your priority and you just like doing challenging dungeons, I wouldn’t worry too much about what character you play.

The biggest hurdle for really digging in to Mythic+ is finding a stable group you enjoy running with. If you can build a consistent group, you’re well on your way.





Heroes of the storm.




I primarily play World of Warcraft, however if I am not, I am usually on Fortnite.




Hahahahahah. Other games.




Other games? (*looks at their contracts*) Yeah I don’t know about that. (Kidding!!)



Sticky affix would be the affix I’d like to see added.

Sticky: You gain a stacking debuff for every 4 yards moved while in combat. Each sticky stack increasing your damage taken by 5% for 8 seconds. Stacking up to 10 times.






Frenzy could be an interesting affix added to the current list of affixes.

Frenzy: When a nearby non-boss enemy dies near other enemies the nearby enemies go into a frenzy increasing their haste and movement speed by 70% for 10 seconds, ignoring crowd control mechanics.






I’d really like to see more affixes that reward you rather than punish you. For instance, if “hot spots” spawned randomly on the ground that temporarily increased your damage by 10% if you moved into them (NBA Jam style). 



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