November 27 – 29, 2026

Future Classics, Playable Now

Indie PLAYGROUND

The Indie Playground is where creativity goes wild. Sci-fi adventures, cozy games, horror experiences, weird concepts, chaotic multiplayer moments, and hidden gems all come together in one giant hands-on space built for discovery.
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Indie Games

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Arctic Palm Games
Arctic Palm Games is a new indie studio based in Sweden and the Netherlands. We are a four-person team who have previously worked on titles such as Metro, Assassin’s Creed, and Eriksholm: The Stolen Dream. Now we’re making Thieves and Tasers, a chaotic PvP heist game.
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Arvid Stark
I’m a passionate Game Developer and Creative Professional with over 10 years of experience in Unreal Engine, indie game development, and digital media production.
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Badgeristic
Badgeristic is an indie game studio from Sweden currently developing Let’s Cook It! a co-op restaurant management game.
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Bandit Island Games AB
Welcome to Bandit Island Where the adventure never stops and everyone’s invited. Behind Bandit Island Games is a team of seasoned game developers who’ve spent decades building titles played by millions around the world. Now, based in Stockholm, Sweden, we’re channeling all of that experience into something new, games that bring people of all ages together. We believe gaming is at its best when it’s social, fun, and a little bit wild. So we’re here to build exactly that, one adventure at a time.
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Dayrise
I am the founder of Dayrise and a solo indie game developer based in France. Dayrise is the studio behind my first game, Who’s Got the Legs?, a 2D co-op platformer where 2 to 4 players control the same octopus, with each player responsible for a different ability. The game focuses on communication and coordination as players work together to overcome a variety of challenges and progress through its different worlds
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GameGlis
GameGlis is a video games studio inspired by dormice specializing in 2D games. The name comes from latin, Glis Glis, an edible dormouse. Founded by Eugen Štimac, an IT and electrical engineer, the studio strives to make quality and fun games. GameGlis develops in-house games and works for clients, however small or big – from art and design to programming. So far the studio has worked on over 100 game projects for more than 5 years. The expertise is in these areas: ● Programming ● Game design ● Artwork ● Game programming education and gamedev consultations
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Glowtox Games
Hello! We are Glowtox Games, a power dev duo with 20+ years of combined experience. We are Pedro, a 3D artist with 17 years of experience working on films like Avengers: End Game, Alita: Battle Angel and more, and Craig, a PhD in design with international academic papers on game related subjects, 5 years of games teaching experience at university level and over a decade of Unity development experience.
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highBitNeko
I’m a part time solo indie developer and part time employed at a mobile games company as a programmer. My current project is a pixel art action platformer which contains a 2-4 player matchbased local multiplayer mode with a variety of pvp and coop maps, and a dialog heavy story based single player mode with lots of puzzle elements.
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Live Rail Games
We are a two-person team from the United Kingdom, dedicated to creating unique narrative experiences that fuse mechanics together in a way you’ve never seen before. We’re childhood friends who spent our college lunch breaks (and some of our lesson time too…) messing about on our Steam Decks, so creating our very own indie game studio seemed like a natural next step. We’ve loved every second of the journey so far, and hope to share our passion with you through our debut title: ‘Purgatory Pitstop’!
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Loud Woman
We are Kasper Enwall and Cecilia Wretemark-Hauck, founders of Loud Woman. With 10 years of experience in game programming and 20 years in choreography and dance, we merge technology with the art of creating emotional experiences. We have the technical know-how to handle development, and a deep understanding of how storytelling, movement and rhythm shape the player experience. Over the years we’ve built a strong network of 3D artists, animators, programmers and sound engineers. For MURK we utilize that network to bring in top developers to collaborate. As a lean team, we iterate fast and pivot smart – crafting tight, handcrafted games where gameplay always comes first.
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Max Wippich
I’m an independent solo dev from Stockholm with a passion for gamedev! I discovered game development as a student and fell in love thanks to my interest in games and programming as well as the creative process of creating engaging interactive experiences. Since then, I have been working on multiple smaller and bigger games, as hobby passion projects. I believe a great game needs more than good mechanics, it needs to have a good story, feel polished and complete. As a solo dev, working on games as a hobby I feel like I can spend the time to add that extra bit of passion to my games. I also strive to create games with very tangible progression, you shouldn’t just see numbers grow, but also feel more powerful, unlock new mechanics and see the progression. I also love hidden secrets in games, so expect to see a lot of those!
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Noodleloop
We are an indie studio from Sweden making small heartfelt systemic games that help people unwind and let go of daily stresses. We focus on atmosphere, creativity, player agency, little moments of joy, and on giving players the freedom to explore, express themselves, and shape their experience in their own way. Right now we are working on our debut title: Tiny Tree Talk
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Press Start Game Tech Hub Stockholm
Press Start Game Tech Hub Press Start is one of Europe’s fastest-growing GameTech hubs, bringing together founders, developers, researchers, students, investors, and industry to transform game ideas into scalable ventures. Based in Flemingsberg, Stockholm, Press Start connects academia, entrepreneurship, technology, and the games industry to accelerate innovation. More than a community, it is a launchpad where creators receive mentorship, validate their ideas, build meaningful partnerships, and grow companies with global ambitions. In just a few months, Press Start has grown to a network of over 600 members, including 25+ game studios and 12+ academic institutions, making it a leading collaborative ecosystem for GameTech in the Nordics. Our mission is simple: No GameTech founder left behind. Whether building entertainment, AI-powered experiences, simulation technologies, or serious games, we provide the community, knowledge, and opportunities founders need to move from concept to company. Where creators become founders.
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Quirkigami
Quirkigami is a one-person game studio based in Brooklyn. It makes games about the magical, the surreal and the unconventional — the things that change the lenses we read reality through. The person is Francesco Antolini. He spent two decades directing and designing big games — Prince of Persia on PSP and Assassin’s Creed missions at Ubisoft, Just Cause 3 and 4 at Avalanche Studios, then Amazon Games — before trading big teams for a team of one. The Beast Awoke to Eat Your Darlings (BATEYD) is the first Quirkigami game: a horror game you outsmart, not survive, with a soundtrack he composed and performed live on Moog and Elektron hardware.
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Remanom Games
Remanom Games is an indie studio developing Unhappening; a 2.5D narrative psychological horror sidescroller built in Unreal Engine 5. For fans of Inside, Limbo, and Little Nightmares. Founded by AAA and AA veterans with decades of combined experience across major studios.
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Rubicon
Rubicon is made by two childhood friends. It’s the result of a friendship that has lasted for years and of the teamwork that grew out of it. One of us is a student in Stockholm, the other brings years of experience building educational apps. Together we set out to make learning feel like an adventure, not homework. Rubicon is our studio’s first game. Play solo or against other players, answer questions in your own words, and collect historical figures along the way. playrubicon.com
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sALT
sALT is a former game designer, investment project manager, and well-known gaming streamer in mainland China. Drawing from years of indie game streaming experience, she brings a unique dual perspective as both a developer and a dedicated player. As the game’s Producer, she also produced the entire game soundtrack and in-game music.
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Summer Break Games
A one man studio based in Gothenburg, Sweden. Currently developing Starball Pachinko, a Japanese inspired Pachinko Roguelike set in a Japanese Izakaya.
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Supernova Palette
A group of passionate youths from across the world joined hands to make something meaningful! Supernova palette is an indie remote studio founded by a girl who decided she wanted to make a game on a random Tuesday. The studio debutes with their first visual novel project ”Unfinished Goodbye”. Supernova Palette consists of 7 members who take different roles from writing, directing, BG art, coding, voice acting, composing, and more! The studio handles everything itself from development to distribution, marketing and merchandise management. The studio aspires to keep making games and to venture into animation in the future as well! After all, there’s always something to create.
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SvanDark
SvanDark is an independent game studio led by solo developer Anton, currently creating Terradune, a hand-crafted top-down action RPG focused on fast-paced combat, exploration, dungeon diving, and meaningful character progression. As a solo developer, Anton handles the creative direction, design, development, worldbuilding, and overall vision behind the game. With Terradune, SvanDark aims to deliver an atmospheric adventure filled with challenge, discovery, satisfying gameplay systems, and a strong sense of personality for players who love action RPGs.
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UnrealEstate / J & J
UnrealEstate GmbH is a small 3 people game studio. It was founded in 2021 and is located in Friedberg (Bavaria, Germany) and in Berlin (Germany). In its first years, the company cooperated with architects and other real estate businesses to create VR experiences as project presentation materials. It developed fully immersive playable games from construction plans of future homes and buildings. These games applied cutting edge VR technologies as they simulated realistic light and weather situations and used realistic, high quality assets. In 2023 the company shifted it’s focus to game development. Since then UnrealEstate is deep into game conception, rapid prototyping and always looks for the integration of funny and unconventional, novel game experiences. The company was funded by the German government for two projects: “BuzzyBumbleBee Adventure” (physics driven bumble bee flight simulator, game conception and rapid prototyping) by the FFF Bavaria and “Axiomatik” by the MBB (development and production). Axiomatik will be the company’s first public release.
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Weissbird Studio
We are a 3-person international indie studio developing our horror survival-adventure debut title, “KRAI LESA: Edge of the Forest”. Our focus is on narrative-driven, aesthetically pleasing experiences with interesting and unusual settings and themes, and we’re excited to share what we’re working on with you!

Explore the Area

Discover Hidden Gems

Weird, creative, emotional, adorable, unforgettable. The Indie Playground is packed with games you probably haven’t heard of yet… but won’t stop thinking about after playing.

Support local

Support passionate indie developers bringing their ideas to life and help give visibility to the next generation of creators shaping the future of gaming.

Experience the Future

Indie games are where the wildest ideas happen first. Discover fresh gameplay, unique stories, and experimental experiences before they become the next big thing.

Indie Choice Awards

Play games, discover your favorites, and cast your vote to help crown the community’s favorite indie games at DreamHack.

Steam Event

Wishlist upcoming indie games, discover featured developers, and explore the lineup before the festival begins, page release date coming soon!

Stockholmsmässan

Stockholmsmässan